Working on moodspin iPhone App. Short video preview included

(download)

Wow, what a great day.

Thanks you my friends, the almost-ready iPhone application is running on my personal iPhone.

Very exciting.

I will release it very shortly with a massive upgrade to the http://moodspin.com site.

:-)


EchoSign Reaches One Million Users For E-Signatures - Congratulations!

EchoSign Reaches One Million Users For E-Signatures
by Leena Rao on September 18, 2009

EchoSign, the web-based electronic signatures and signature automation service, has surpassed one million users. The startup, which launched back in 2006, has also helped sign and close more than $200,000,000 worth of contracts in one month.

EchoSign’s electronic signature service lets you append digital signatures to contracts and other business documents, store them in digital form, and manage those documents without printing them out and faxing them. The startup has a freemium model, where the you can use a basic service for free but pay anywhere from $14.95 to $300 per month for a subscription service that includes extra features such as PDF encryption and password protections.

EchoSign’s CEO and co-founder Jason Lemkin says that the electronic signature movement experienced momentum as more businesses adopted SaaS and cloud computing applications. For example, EchoSign has gained significant popularity on Salesforce’s App Exchange. EchoSign is also integrated with web-based productivity suite Zoho.

To date, EchoSign has raised $8.5 million in funding. The startup faces competition from DocuSign and VeriSign.

Congratulations to Jason and the team!

Good read - Gravity7: Social Interaction Design by Adrian Chan: Activity Streams: Content and Flow

Activity Streams: Content and Flow

The realtime trend continues unabated, with presentations at TechCrunch50, Facebook's recent updates, and next-generation newspaper designs all extending the impact and value of the stream in social media. Disaggregation begets reaggregation, as demonstrated by the newcomer threadsy this week. As client applications and new services add organization and structure to activity, news, status, and twitter streams, we see hints of what is likely to come in the months ahead.

I think there are two distinct trends at work here. One, the popularity and adoption of the stream as a form of social conversation. And the other, the conversion of realtime information into value that can be consumed outside the stream. Or to put it another way, the value of being in the flow, and of watching it from the river's edge.

These trends lead to some interesting implications for social media professionals, from designers and developers to brands and businesses. We'll take them separately, and for simplicity's sake distinguish them by interaction "in the flow" and interaction "around the flow." Interaction in the flow is conversation and talk itself — in the form of tweets and updates distributed among friends and across various social spaces. Interaction around the flow involves the value-added actions and activities that use social content, such as rating, diggs, tags, and so on.


In the flow
Many of us are in the stream to communicate. We use the tools available in ways not entirely dissimilar from the ways we have used message boards, IM, chat, and email in the past. We experience it as a kind of online talk. Here, the interaction systems emerging around stream applications focus on ways of improving communication. Twitter's @reply and retweet are examples of these. So, too, is Facebook's recent adoption of activity tagging. Feed readers for streams both reaggregate these distributed conversations and provide for interaction within.

As in all forms of talk, the critical design and experience elements and features include addressing (individual, social, and public audiences intended by the user), subject or object, topic (hashtags, tags), time stamp, and other references (could be @names or could be links). Other distinctions not yet supported would include other linguistic types (request, invitation, answer, greeting, etc), urgency, commercial/individual, and more.

A lot of interesting things happen around conversation and designers are only beginning to wrap their heads around the possibilities for surfacing value, extracting meta data, structuring and organizing talk itself, and so on. Because the primary value of the user experience lies in communication itself, the possibilities are virtually endless.

We can easily imagine a wide range of activities that are currently page or site-based being handled instead by the stream. Invitations, meeting requests, buying and selling, questions/answers — these and much more could be transacted by means of messages "off the page" and extracted or sorted out of streams by smart clients or aggregators. Analytics companies will have a gold mine of relationship data to scrape and visualize, for example, for use by those who want to see how influencers reach their audiences, around what topics, how quickly, with what redistribution, and so on.

The conversation space holds many more opportunities than we can currently take advantage of, in part because many applications are still trying to simplify the experience of being in the flow. At present this requires aggregation of messages posted across numerous contexts. Over time, however, it seems inevitable that conversational tools will be able to offer not only the direct messaging experience but also a variety of benefits from use of metadata, analysis, search, and structure/organization.


Around the flow
For those who spend less of their social media time in the flow, there are the interactions with content instead of person. Many of the long tail services create value through interactions with content that are designed to surface and rank by popularity, trend, similarity, rating, and so on. This is the world of taste-making, and it uses indirect social interaction (meaning not person to person communication) to qualify social content items. Recommendations services depend on the contributions of users to qualify and differentiate content: the more ways there are of differentiating content items, the more ways there are of relating it and providing navigation through it.

The primary goals of interaction models used around the flow involve separating content from the conversational stream, extracting meta data where possible, assigning categories and embedding within content structures and navigational systems. Then the social challenge becomes making it accessible (search, browse, and categorization) and making it socially interesting (lists, rankings, votes, etc).

The disadvantage this older page-based method of social experience has with respect to the recent conversational trend is of course that it's at a remove from the user. The factors that compel us to talk are not available here. Attention is not paid to people directly, but indirectly through means of content. The advantage, however, is of course in the many ways already developed for organizing content and making it available for re-use within other contexts.

[Note: All interactions with social content first involve a selection of something. These indirect kinds of social interaction assign value to the content item (a vote up or down, a rating, a favorite, a tag, etc). Selections in the stream, by contrast, create value by distributing (sharing, replying) communication. There is a critical distinction between the direct communication interaction model and the indirect social action model. Communication uses language; social action uses symbolic tokens and signifying systems like emoticons, icons, ratings, votes, etc.]

...

In each of these two trends, value is in the relationships, either between people or among content elements. Communication itself creates value, but of a kind known best by those involved and extracted only with difficulty. Social content can more easily represent value assigned to items, but must then find ways to restore what made it interesting in the first place.

One could see a new breed of social networking experiences built around messaging, if conversational features can be codified and structured for ease of participation and consumption. It will be interesting to see whether or not this happens. In either case, the emergence of interaction models appropriate for communication and social participation, to streamline communication and to make social content a more interesting experience, holds a lot of promise.

Cloud-ready? 74% of tech professionals work from 3 or more computers

Cloud-ready? 74% of tech professionals work from 3 or more computers

Posted by Jason Hiner @ 6:00 am

Categories: Cloud computing, IT Management

Tags: TechRepublic Inc., Computer, Productivity, Linux, Microsoft Windows, Desktops, Operating Systems, Open Source, Software, Hardware

IT workers are often some of cloud computing’s biggest detractors, mostly because of their skepticism of the security and privacy implications of the cloud. A new TechRepublic poll suggests that IT professionals themselves could be among the users who could most benefit from the cloud.

In a poll taken during the first week of September, 74% of TechRepublic respondents said that they regularly work from three or more computers in a typical week (see chart below). Only six percent said that they only work from a single computer. In the instructions to the poll, TechRepublic members were asked to count only the computers that they work from and not other people’s computers that they help troubleshoot.

Here is a selection of some of the comments from TechRepublic members on how and why they use multiple PCs:

  • “I have 6 different systems running here at the moment and most are running virtual systems on top of that at the same time. ” (HAL 9000)
  • “I have several test systems, 2 main systems and 2 Linux boxes, and a under the desk server (desktop system) to get me through work. At home, I have 1 desktop (well 3 but I rarely use the others these days, and 2 older notebooks, that I rarely use because of my work notebook.” (The Scummy One)
  • “As a developer, I have a laptop for working from home and on the road, a desktop for development, a testing PC with many virtuals, and a few production PCs that run services and a few legacy apps.” (nfrost)
  • “I have a Windows and a Linux desktop at work for my daily sysadmin stuff. Home has a Linux desktop, a 17″ Windows luggable, and a 9″ netbook.” (geromyh)
  • “I prefer to avoid the hassles of virtualization and dual booting and prefer to use separate boxes for Windows 2000, Windows XP, Windows 7, and various Linux experiments. I switch between them with a KVM switch. I also have a laptop that is used periodically, and a computer in the workshop used occasionally. Does the Windows Home Server count as a computer?” (john3347)
  • “Three at work and two at home. In the old green screen days I had twenty-two terminals all at once!” (ryoung)
  • “Desktop and laptop, plus a home server that does not get a lot of attention… However, all computers are multi-boot, so I may deal with ten or more OSs (Windows and Linux) in a week.” (Dogcatcher)
  • “Does my BlackBerry count as a PC? I do almost everything from my BlackBerry.” (thestradas)

Cloud computing could benefit these IT pros by allowing them to seamlessly access files and applications across multiple computers without fussing with a bunch of scripts and file shares. In fact, even small cloud apps like Xmarks, which syncs bookmarks/favorites across multiple browsers and computers, can be extremely valuable to workers who jump around to different machines.

Thus, I think it’s increasingly likely that you’ll see more tech experts personally dabbling with cloud services like Xmarks, Google Docs, Evernote, and more, but only using them to store their own non-critical, non-sensitive files and data (look for a future TechRepublic poll to measure that).

However, will dabbling with cloud services win over IT pros to the cloud for the corporate data and apps that they manage? That’s still going to be a much tougher sell. As TechRepublic member Osiyo53 wrote, “Have … reference material, apps, etc ‘on a cloud’ somewhere? Chuckle, not likely. We’ve already experienced the unpleasant situation of having folks steal our ideas, knowledge, and work to resell as their own. The fact is we trust no system that is not under our direct control.”

I use 3 computers as well.
I would like to recommend DropBox for syncing/backup the important files.
Give it a try at: https://www.getdropbox.com/referrals/NTM0NzM4NDk

Google Patents World's Simplest Home Page

Google Patents World's Simplest Home Page

After a five-and-a-half-year fight, Google and its attorneys have managed to convince federal bureaucrats to bestow a patent on the company's iconic home page. We always thought the page was brain-dead simple, but apparently it's an innovative "graphical user interface."

Google had more luck patenting the design of its search results, which were submitted along with the home page in early 2004 cleared the U.S. Patent and Trademark Office at the end of 2006. The home page, in contrast, was split off into a separate application, receiving its design patent for a "Graphical user interface for a display screen of a communications terminal" just yesterday. The document (see below) is as minimalist as the interface, containing a single illustration of Google.com, with the company logo depicted in dotted lines to indicate it is not an integral part of the patent.

In other words, subject to how the patent is enforced, Google owns the idea of having a giant search box in the middle of the page, with two big buttons underneath and several small links nearby. Since the time of the patent application in 2004, the company has moved some links, for searching News and Groups and other alternate databases, from directly above the search box to the top of the home page. But Google presumably believes its patent is broad enough to cover the variation.

It's not clear how the company, already under scrutiny from antitrust regulators, will wield the patent against competitors. The Yahoo Search page, depicted at left, bears a striking resemblance to Google.com, while Microsoft's Bing, which features a photo and several headlines, is more distinct. But there mere existence of the patent should create enough uncertainty to scare some worried startups away from Google's stripped down look. So while people may flock to Google for its clean, minimalist design, in so doing they are supporting a company that is poised to retard the spread of such an aesthetic online.

Google's shareholders will be more pleased, of course, as will staff. Google diva Marissa Mayer, the overachieving VP of search, added another patent to her trophy case with the decision. Powerful executive; athlete; fashionista; and genius inventor of this totally unprecedented rendering of HTML. Is there anything Mayer can't do?

Patent document:


Facebook Expanding Gift Shop to Include Virtual and Physical Goods from Developers

facebook-gifts-developersWe’ve covered the evolution of Facebook’s virtual gifts extensively on Inside Facebook over the last couple of years, but tonight we’re hearing that Facebook is about to start testing a major new expansion to the Gift Shop that will integrate items from third party developers. The move will expand Facebook’s merchant platform beyond the “Pay with Facebook” tests that are running inside a few applications and, for the first time, integrate a variety of third party virtual gifts into the Facebook Gift Shop. In addition, for the first time, Facebook users will be able to purchase physical merchandise in the Gift Shop with Facebook Credits.

Facebook has just confirmed the test to us, saying that the changes will go live for a limited number of users tonight. Four developers are part of the initial program: American Greetings Interactive, GreetBeatz, Someecards, and Real Gifts.

Here’s how it will work: gifts created by developers will be integrated into the Facebook Gift Shop alongside regular Facebook virtual gifts, marked with the developer’s logo or icon. In the case of virtual gifts, the price will usually be 10 Facebook Credits or USD $1, the same price as most virtual gifts created by Facebook. However, physical gifts – for instance, say a dozen roses – might cost up to 500 Facebook Credits, or USD $50. When users select a physical gift, they’ll be prompted to enter the delivery address in line, just like in a traditional shopping cart experience.

facebook-gifts-developers

facebook-gifts-physical

While Facebook says the launch is still a test, we think it’s indicative of Facebook’s desires to develop a much more robust merchant platform. Between the Gift Shop and payment service for developers, Facebook is in the unique position to build a robust commerce business and simultaneously create powerful new monetization opportunities for developers. And because all items in the Facebook Gift Shop are purchased with Facebook Credits, a growing gifts business expands the footprint of Facebook’s virtual currency, which is also used in Facebook’s application payments service.

When reached for comment, a Facebook spokesperson issued us the following statement:

“Yes, I can confirm that Facebook is making some changes to the Gift Shop that are expected to launch tonight. As we continue to provide users news ways to share with their friends around birthdays and special occasions, we are conducting a test in which third party developers will be able to offer virtual gifts in the Facebook Gift Shop.  This initial test is being conducted with a limited number of users and American Greetings Interactive, GreetBeatz, Someecards, and Real Gifts will provide gifts. We will share additional details of this program as they become available.”

All in all, we expect developers to be very excited by the opportunity to participate in Facebook’s Gift Shop for the first time. The sheer volume of users that Facebook has the potential to distribute premium content and merchandise to should be very attractive to any developer hoping to monetize through virtual gifts. In addition, it will be very interesting to see how sales of physical items within the Facebook Gift Shop go – this will be the first time Facebook has so heavily integrated physical goods for sale into the native Facebook experience.

Finally, Facebook’s decision to open up the Gift Shop to third parties should present significant opportunities to those with licenses of popular brands. For example, just last week, Facebook launched a special set of Britney Spears-themed virtual gifts for 20 Facebook Credits (USD $2) each. We expect to see more tests like these as Facebook further opens up the Gift Shop in the weeks and months ahead.